GRASP 3

  • GRASP: High Cohesion
  • GRASP: Low Coupling
  • GRASP: Polymorphism
  • GRASP: Indirection
  • GRASP: Protected Variations
  • GRASP: Refactoring
  • More Example Design and Implementation (Black Jack)
  • Refactoring using Generalziation and Inheritance
  • Creating a class diagram based on the implementation

Reading instructions

Applying UML and Patterns: Applying UML and Patterns:

  • 12 - Requirements to Design Iteratively
  • 14 - On to Object Design
  • 15 - UML Interaction Diagrams
  • 16 - UML Class Diagrams
  • 17 - GRASP Designing Objects with Responsibilities
  • 18 - Object Design Examples with GRASP

Materials

GRASP Advanced Information Expert, Design Reasoning

GRASP advanced information expert design, reasoning and implementation in the Black Jack Game

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Class Diagram Generation, GRASP

Continues the design, implementation using the GRASP: Information Expert and Controller. Looks into the concept of System Events, Role (Actor) vs. Domain class and the use of sequence diagrams.

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