GRASP 2
- GRASP: Controller
- More Example Design and Implementation (Black Jack)
Reading instructions
Applying UML and Patterns: Applying UML and Patterns:
- 12 - Requirements to Design Iteratively
- 14 - On to Object Design
- 15 - UML Interaction Diagrams
- 16 - UML Class Diagrams
- 17 - GRASP Designing Objects with Responsibilities
- 18 - Object Design Examples with GRASP
Materials
GRASP Controller
GRASP Controller design and implementation in the Black Jack Game
Information Expert and Creator
Continues the design, implementation using the GRASP: Information Expert and Controller. Looks into the concept of System Events, Role (Actor) vs. Domain class and the use of sequence diagrams.