GRASP 1
- Introduction to Responsibility Driven Design
- Introduction to GRASP
- GRASP: Information Expert
- Grasp: Creator
- Introduction to a New Example (Black Jack)
Reading instructions
Applying UML and Patterns: Applying UML and Patterns:
- 12 - Requirements to Design Iteratively
- 14 - On to Object Design
- 15 - UML Interaction Diagrams
- 16 - UML Class Diagrams
- 17 - GRASP Designing Objects with Responsibilities
- 18 - Object Design Examples with GRASP
Materials
Introduction
Introduces a the Black Jack game, the design process and starts the design.
Information Expert and Creator
Continues the design, implementation and discusses the GRASP: Information Expert and Creator
Extracurricular
Videos
Rebecca Wirfs Brock - Growing Your Personal Design Heuristics