Now that you have a step behind, you learned and discovered what is the biggest part of the programmer’s work- troubleshooting! Do not forget to take advantage debugger, which is useful for debugging program after logicalerrors. Spending time to learn this useful tool, can bring great time savings – see info in the right menu. It is important to know that the program must be free of compiler errors before the debug tool can be used!
There is another very good tooltips that you should not miss:
For quick and useful information on a certain class or method – place the cursor on the current method or class name and press function key F2. In the help section which is displayed is both application examples and related information.
Laboratory Exercises for chapter 4 och 5
Nr | Laboratory Exercises | Points |
---|---|---|
1 | |
1 |
2 | |
1 |
3 | |
1 |
4 | |
2 |
5 | |
2 |
6 | |
3 |
7 | |
3 |
After you finished the course literature section on UML i chapter 12, and the supplementary guides Objektorienterad analys och design I resp. IIis useful. They contain the class diagram, you need to understand in order to interpret the requirements on how the classes should be implemented.
Nr | Laboratory Exercises | Poäng |
---|---|---|
8 | |
1 |
9 | |
2 |
10 | |
2 |
11 | |
3 |
12 | |
3 |
- | |
1-6 |