time management video game genre part of a series onstrategy video games subgenres 4x multiplayer online battle arena realtime strategy time management tower defense realtime tactics tactical roleplaying game turnbased strategy turnbased tactics artillery game wargame history chronology of 4x video games chronology of artillery video games chronology of grand strategy video games chronology of massively multiplayer online strategy video games chronology of multiplayer online battle arena video games chronology of realtime strategy video games chronology of realtime tactics video games chronology of tactical roleplaying video games chronology of turnbased strategy video games chronology of turnbased tactics video games more info portalstrategy games vte time management games are a subgenre of strategy video game and of casual games focused around fast real time allocation of resources in a consequent order to fulfill the level objectives the player must react to the incoming requests that occur as they play and serve them in the most effective manner to get the greatest possible reward they are usually limited in time and their resources limit the speed at which they can serve the requests tapper and diner dash are popular games in the genre description time management is a subgenre of casual games most timemanagement games dont employ war themes instead using work themes the goals of most strategy games are often to conquer a foe while time management goals are usually to make enough money by doing work in the most effective manner history the 1983 arcade game tapper is the prototypical time management game where the player is a bartender who must serve patrons before their patience expires other examples of time management games include airport mania delicious and flight control game design gameplay this section possibly contains synthesis of material which does not verifiably mention or relate to the main topic relevant discussion may be found on the talk page may 2018 learn how and when to remove this template message a typical time management game is a progression of levels each of which sets a goal and a time limit for the player the goal of a level is typically to complete enough subgoals within a given time limit in a level the player sets priorities or immediate actions for actors in order to satisfy appearing subgoals that can be represented eg as clients who want service or planes that need to land in some games consecutive actions may be queued for the actors the actors will then do the actions in the order set by player with their speed usually if the action is performed too late a subgoal is failed the frequency of responses by the player increases as the game progresses in difficulty the player may have the possibility to upgrade their available resources by spending the earned rewards between the levels the players would upgrade their actors using game currency earned in the level eg make them move faster make clients wait longer before failing a subgoal serve more clients simultaneously settings and themes a typical setting for a time management game puts a player in a position of some kind of service worker eg waiter or cook in a restaurant airport dispatcher office manager though exceptions exist vtevideo game genres listaction beat em up hack and slash fighting maze pacman clone platform shooter firstperson thirdperson light gun shoot em up tactical survival battle royale actionadventure grand theft auto clone immersive sim metroidvania stealth survival horror psychological horror adventure escape the room interactive fiction interactive movie visual novel mmo mmofps mmorpg mmorts mud roleplaying action roleplaying dungeon crawl roguelike tactical roleplaying simulation construction and management business city government life simulation dating sim digital pet god social simulation sports strategy 4x multiplayer online battle arena realtime strategy tower defense time management realtime tactics turnbased strategy turnbased tactics wargame vehicle simulation flight simulator amateur combat space racing kart racing sim racing submarine simulator train simulator vehicular combat other genres artillery breakout clone digital collectible card game eroge exergame incremental music rhythm nongame party programming puzzle sokoban tilematching related concepts aaa game advertising arcade game art game audio game casual game christian game crossover game educational game fmv gamification indie game multiplayer video game nonlinear gameplay open world nonviolent video game online game browser game multiplayer online game online gambling socialnetwork game pervasive game serious game toystolife twitch gameplay video game clone 