Theory

Introduction

To render 3D-graphics on a computer today we mainly use an API. The most used are OpenGL and DirectX.

OpenGL also exists in lesser versions for example for mobile phones and is then called OpenGL ES where ES (embedded systems).

In modern versions of web browsers there is an implementation of OpenGL ES called WebGL. If you are a bit familiar with JavaScript it’s a good choice to implement directly in the web browser.

Contact information

When you need help you can contact Martin Blomberg

Mail: martin.blomberg@lnu.se.

Skype-id: kappsegla

Links

WebGL reference card

OpenGL.org

WebGL Tutorial

Short demo videos

Short demos for WebGL/OpenGL ES for selected topics.

Start project for WebGL and JavaScript

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