To render 3D-graphics on a computer today we mainly use an API. The most used are OpenGL and DirectX.
OpenGL also exists in lesser versions for example for mobile phones and is then called OpenGL ES where ES (embedded systems).
When you need help you can contact Martin Blomberg
Short demo videos
Short demos for WebGL/OpenGL ES for selected topics.
- Compiling_Linking.mp4 2014-01-287.19 MB
- Uniforms.mp4 2014-01-283.69 MB
- Attributes.mp4 2014-02-042.32 MB